The Defending Pokémon's Weakness is now Psychic until the end of your next turn. (The amount of Weakness doesn't change.)
When in danger, it raises its ears and releases enough psychic power to grind a 10-ton truck into dust.
Type
Attributes
Expansion
Number
Rarity
Release
Regulation
Formats
Energy Types
Species
HP
Retreat
Weakness
Resistance
Stage
Evolves From
Artist
The Defending Pokémon's Weakness is now Psychic until the end of your next turn. (The amount of Weakness doesn't change.)
Draw 3 cards. If you do, this Pokémon is now Asleep.