Psychic • Psychic • Psychic
Night Watch
Choose 2 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
Type
Expansion
Number
Rarity
Release
Regulation
Formats
Energy Types
HP
Retreat
Weakness
Resistance
Stage
Evolves From
Artist
Psychic • Psychic • Psychic
Choose 2 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
Psychic • Colorless
At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack's cost), discard all Energy from your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)