Ability • Electromagnetic Wall
As long as this Pokémon is your Active Pokémon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokémon, put 3 damage counters on that Pokémon.
The tip of its tail shines brightly. In the olden days, people sent signals using the tail's light.
Type
Attributes
Expansion
Number
Rarity
Release
Regulation
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Energy Types
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HP
Retreat
Weakness
Resistance
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Evolves From
Artist
As long as this Pokémon is your Active Pokémon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokémon, put 3 damage counters on that Pokémon.
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)